MECE

No overlaps. No gaps.

An overlap funds two projects for one problem. A gap leaves you fixing the half you could see.

A square divided cleanly into four pieces that tile it with no gaps and no overlaps

Mutually exclusive

One item, one bucket. Nothing gets counted twice.

Two circles sitting apart, and two circles overlapping with the shared area hatched
Exclusive Not exclusive

Collectively exhaustive

Every item has a bucket. Nothing gets missed.

One rectangle fully tiled with no gaps, and one with empty gaps marked by question marks
Exhaustive Not exhaustive

The same question, cut twice

Five engineers planned six weeks. It took ten: twenty dev-days of work nobody planned, and a week that kept shrinking.

What the retro said

01 Code review is slow Overlap
02 QA keeps finding bugs Partial
03 Two people were on holiday Partial
04 Platform has not shipped our endpoint
05 Too many meetings Overlap

The two checks

Overlaps

one pair

Slow review and too many meetings are the same queue of hours, counted twice.

Gaps

15 of 20 days

Item 02 covers five of the twenty days the job grew. Item 03 names the holidays, not the interview loop.

Where the list came from

Round the room, one item each. Things people noticed, not causes.

MECE is a test, not a goal: a cut can pass both checks and still land where nobody can act. Cut where the actions differ, then check, because an Other bucket buys exhaustiveness and says nothing.

Every item in that retro was true. Fifteen of the twenty days were not on the list.